![]() He’s blossoming into the person he knows he wants to be and is capable of being, and maybe at some point he’ll find someone to share that with but until then, he’s found joy in loving himself. The importance of Flower Boy is seeing Tyler evolving and loving himself, and treating his concerns, wants, and worries with a relatable realism that he’s shown in varying degrees on prior projects but unlike this one. That freedom is present throughout Flower Boy where Tyler confesses so much about himself in such a personal way, that you almost feel like you’re riding passenger seat in his car as he tells you the good, bad, happy, and sad of his life with a sincerity that feels conversational. Here, he’s direct but playful, the brevity and tone in which he addresses his sexual orientation liberating in a sense–that he’s not constricted nor defined by this. Later on in the album Tyler goes on to rap “Next line will have ’em like ‘Woah’/I’ve been kissing white boys since 2004” on “I Ain’t Got Time.” Tyler makes these declarations nonchalantly there’s no performative guise or anything that distorts the statements. The lyrics (as well as the track’s title) implies that Tyler is providing a commentary on his sexuality. ![]() Thought it’d be like the phrase “poof,” gone Truth is, since a youth kid, thought it was a phase I didn’t wanna talk and tell ’em my location Just as much as we hear of his successes are his insecurities and worries as he’s come to accept himself. But that transformation doesn’t come easy. He’s grounded, a plant slowly transforming into the sunflower it’s destined to become. In Flower Boy we see, arguably for the first time, Tyler speaking to the challenges of nurturing and sustaining love not only for himself but for potential partners. In that journey Tyler has also become more comfortable writing about love earnestly. This is him offering his most emotionally mature self, a 26-year-old who’s grown up in the public eye for the last several years from rabble-rousing provocateur to multidisciplinary creative. There’s an underlying poignancy throughout the release as Tyler grapples with fame and how it’s transformed his life–for better or worse. On Wolf he imagined how a phone call to his father would go on “Answer” and he explored the intense range of emotions one feels while in love on “IFHY” and he talks about seeing his grandmother slowly succumb to death in the album’s last song “Lone.” And although at times Cherry Bomb was messy, the album still showcased Tyler’s growth as an artist and, more importantly, a person.Īll of that has culminated into Scum Fuck Flower Boy, a beautifully executed album that is Tyler’s best work thus far. The subversiveness that accompanied Tyler’s music was slowly disappearing, with the artist offering an earnestness that was bare in its expression. Love was the last thing anybody was associating with the Odd Future founder even songs such as “Sarah,” “She,” and “Analog” with its common themes of love and intimacy, were distorted by perversion and violence. He rolled his eyes backwards he rapped about murder, necrophilia, rape, and a handful of other themes that led to some categorizing his music as horror-core and he ate a cockroach. When we first learned of Tyler, the Creator, he was an enigma. One moment Tyler is telling us his secret for maintaining beautiful and glowing black skin (Chanel, coconut oil, and a drop top for best results) the next, how he’s “been kissing white boys since 2004.” There’s an openness present in this album unlike its predecessors. Love is a theme that resonates throughout Flower Boy both for the self and others.
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![]() Models are constructed in such a way that users can modify existing components or write their own, extending the capabilities of the environment.Īfter 35 years of commercial availability, TRNSYS continues to be a flexible, component-based software package that accommodates the ever-changing needs of both researchers and practitioners in the energy simulation community. The standard library includes approximately 150 models ranging from pumps to multizone buildings, wind turbines to electrolyzers, weather data processors to economics routines, and basic HVAC equipment to cutting edge emerging technologies. The second part of TRNSYS is an extensive library of components, each of which models the performance of one part of the system. ![]() The kernel also provides utilities that (among other things) determine thermophysical properties, invert matrices, perform linear regressions, and interpolate external data files. ![]() The first is an engine (called the kernel) that reads and processes the input file, iteratively solves the system, determines convergence, and plots system variables. While the vast majority of simulations are focused on assessing the performance of thermal and electrical energy systems, TRNSYS can equally well be used to model other dynamic systems such as traffic flow, or biological processes. Hexact immediately identifies the right heat exchanger for your system. TRNSYS (pronounced 'tran-sis') is an extremely flexible graphically based software environment used to simulate the behavior of transient systems. Try the heat exchanger design software for free. ![]() While it’s impressive how well Unknown Worlds rendered different variants of permafrost in Below Zero, the Glacial Basin and Artic Spires simply can’t compete with the superior underwater biomes. familiar at this point.Ībove the sea, where everything is frozen over in a permanent layer of frost, the biomes fare less favorably. I mean, the biomes in Below Zero are still gorgeous and imaginative. That said, while the layout and organization of biomes, materials, and blueprints is better in Below Zero than in the first game, the art design and aesthetic of the biomes within Sector Zero can’t quite match up with those from the Crater in Subnautica. The first Subnautica was solid in this regard Below Zero simply went and improved this portion of the formula to near perfection. There’s still plenty of harvesting, crafting, and base building to be done, yet progression between biomes synced more naturally, and I seldom had to wonder where a critical material was tucked away. There are even a number of polar biomes above sea-level in Below Zero than feature more to do than the islands from the first game.Įvery biome, and the resources therein, are better organized in Below Zero. It is a much denser and deeper map, with more caves to get lost within. The trade-off is Sector Zero feels better to traverse (mostly) the the Crater. Once again the world is hand-crafted, but it’s smaller. In many ways Subnautica: Below Zero further refines these idea. ![]() Players still needed to craft food and water to stay alive, and free-form exploration remained a key tenet, but Subnautica made it simple for players to grasp the basics of survival. Rather than rely solely on the will to survive to push engagement, the team decided to tell an engaging story with a definitive ending. Instead of using a procedurally generated map, Unknown Worlds opted to meticulously shape their underwater world. ![]() The first Subnautica was a bit of an outlier within the survival genre when it debuted in Early Access back in 2014. Does Subnautica: Below Zero feel like a tired repeat of already established tricks, or is it capable of fabricating new thrills? Subnautica: Below Zero is equal parts refinement and experiment. That first venture outside the Safe Shallows and into the waiting maw of a hungry Reaper leviathan was an eye-opening shock, one that’s difficult to replicate. So, it should come as no surprise to anyone that I was immediately onboard with Subnautica: Below Zero, the former-DLC-turned-sequel.īelow Zero has some tough fins to fill, since part of the first Subnautica’s magnetic charm was arguably created by how little we knew about the world we found ourselves in of not knowing what illuminating or terrifying discovery awaited us. Unknown Worlds’ underwater survival/lowkey horror title won me over thanks to its smart balancing, beautiful yet frightening handcrafted world, and intriguing narrative. Just my opinion on it.Subnautica is one of my all-time favorite games, and I absolutely loathe survival games. I didn't really want to play Subnautica the same exact way again, it has to be different and they seem to be doing a good job of keeping stuff that works and introducing new things to keep it fresh. These guys are really smart and they put alot of thought into these kind of decisions and I always appreciate it. Part of me still wants a Seamoth but you can upgrade the Seatruck and dettach the "train" and use it about the same way so I think it's just my memory of it's ease of use, but it would be kind of redundant so I don't really need it.Īnd lastly there's just not enough room for the Cyclops in alot of areas so the SeaTruck modular train is a nice compromise that allows you to bring a mini base with you and you don't need to dock a seamoth in the cyclops cuz you can just dettach the seatruck and scoot around in that leaving the "train" base whereever you want. Not being able to build inside sucks kinda but I honestly think that was the cause of the bug that knocked you out of the cyclops all the time as it didn't start happening until I filled the inside of the cyclops with stuff. I like the new idea of the modular sea truck and I like how easily you can dettach and move the modules. it provided enough benefits to deal with it, but simply getting knocked out into the water in "Walk" mode all the time was enough to make me hate it sometimes. Idk the Cyclops while awesome was kind of a hulking behemoth monster that caused me a lot of trouble. ![]() Mount & Blade: With Fire and Sword v1.138 - v1.139 +10 TRAINER Mount & Blade: With Fire and Sword v1.143 +10 TRAINERįile Archive - External Link - Can return a false AV Positive! File = Clean!
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